![]() Mu Cartographer received praise from reviewers. An early version of Mu Cartographer was exhibited by Millet at the Experimental Gameplay Workshop at the 2016 Game Developers Conference, a showcase of experimental game prototypes from independent developers. Millet cited Mirror Moon, an independent game by Santa Ragione, as inspiration for the development of Mu Cartographer, stating that the game adopted a similar approach to "learning to use an interface (and) interact with a machine" without a tutorial. Millet developed Mu Cartographer over the course of one year, with the game originating as "a visual experiment" with shaders that Millet wanted to work upon further "to make it more than just a visual tool". Mu Cartographer was developed by Dutch-based independent developer Titouan Millet, a French graduate in video game art. The game features a loose narrative, with single-sentence fragments of diary entries from other explorers. However, the interface lacks instructions, with players required to "learn how to use the machine" to discover hidden features and structures. ![]() The interactive elements of the interface allow the player to manipulate the visualization in a consistent and predictable way, such as altering its shape, position, and perspective. Mu Cartographer is a puzzle game in which players navigate a visualization of a procedurally generated landscape using an abstract user interface of a machine. A screenshot of Mu Cartographer, depicting the game's user interface. ![]()
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